Flagged punches: review only the punches that don't add up
Zeprub doesn't delete or change a punch that looks odd. It saves it as flagged, with the reason, so you can decide. That way you don't lose good punches, and you don't accept the wrong ones by mistake.
Why a punch gets flagged
A punch is set aside for review when something doesn't add up. Each one shows the reason:
- It was made outside the location's clock-in zone, with the distance in meters
- The phone's location was missing or inaccurate
- Two punches in a row are too far apart to travel between in that time
- It came from a new phone or from a network that isn't allowed
- The phone's clock didn't match the real time
- It was made far from the shift, or the kiosk couldn't take the selfie
How to review them
In Flagged punches you see each punch with its reason, the photo if there is one, and the point on the map next to the location's zone. You can approve several at once.
To void a punch you type the reason, which is saved on the punch and in the voided punches report. Punches aren't edited: if one is wrong, it's voided and a new one is recorded.
How to use it
- 1
Open Flagged punches
All the punches waiting for a review are there, from newest to oldest.
- 2
Check the reason
Each punch shows why it was flagged, the photo and the map.
- 3
Approve or void
Approve the ones that are fine. Void the rest, with the reason.
Frequently asked questions
Does a flagged punch count toward attendance?
Yes, as long as you don't void it. The exception is a punch made more than 4 hours from the shift: it doesn't count toward the workday until someone reviews it.
Can I block punches outside the zone instead of reviewing them?
Yes. If you make the clock-in zone required, no one can clock in outside it and those punches never reach review.
Can the time of a punch be changed?
No. Punches aren't edited. If one is wrong, it's voided with the reason and a manual punch or a punch correction is recorded.
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